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The magnificent pitch of Super Dungeon Muncher is a sketch of future greatness
A look at the promising but not-quite-there-yet Super Dungeon Muncher
An angry red horror waiting at the top of the screen, he has exactly the kind of huge furious eyes and sharp teeth you'd expect. Alongside locked doors and trees and paving that falls away if you linger too long, there are monsters, all patrolling with perfect Roguelike fairness: they move when you do. You can always tell where they're headed next, and some rooms are essentially rhythm puzzles as you pick a path around them, managing tempo and distance and your remaining hearts.
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