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The making of The Last Express: How Prince of Persia's Jordan Mechner created one of the last great classic adventure games
Eurogamer speaks to Jordan Mechner about the creation of The Last Express and how its development draw from films, comics, art and games.
That move to Paris is when Mechner first encountered the world of European graphic novels, specifically Italian creator Hugo Pratt's Corto Maltese series, which got him thinking about cinematic experiences in comic book form. Indeed, understanding The Last Express' plot in full requires a fairly in-depth knowledge of European politics and perception leading up to the war, as much of the game's conflict is driven by the heightened tensions that existed between national interests during this time. In order to achieve his desired look for the game, Mechner decided to rotoscope each character in much greater detail, including close-ups of their faces and the natural movements of their bodies in all sorts of situations, from eating in the dining car to jumping through the window of a moving train.
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