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The Nintendo DS introduced touchscreens to a generation of gamers


DS games walked so iPhone games could run.

Nintendogs captivated players because of how natural it felt to rub your little pup’s head with a finger or play catch by virtually flinging a frisbee as you did your best to take care of a small group of dogs. Trauma Center, an anime drama about doing surgery via swiping and slicing on the touchscreen, as your finger essentially becomes a scalpel Professor Layton, a detective-themed series of logic puzzle books, where the stylus subs in for a pencil Electroplankton, a musical toy where you manipulate nature — like bouncing tadpoles off of leaves or spinning strange circular fish — to create beautiful sounds Scribblenauts, where you can solve puzzles by writing “anything” and the game interprets your handwriting Etrian Odyssey, a dungeon crawler / cartography sim where you draw your own map, which takes up the entire bottom screen Elite Beat Agents(and its Japanese counterpart, Osu! And you can draw a pretty straight line from its launch to the golden days of early iPhone games like Rolando, Tiny Wings, Superbrothers: Sword & Sworcery, and World of Goo, which were similarly full of invention and playfulness.

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