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The Plot of the Phantom, a text adventure that took 40 years to finish
Gnarled JavaScript warlock, musician, cartoonist, dilettante.
I'm on a leave of absence, and I'm poking around Playfic marveling at the thousands of text adventure games written by hobbyists. This is how I learn about the existence of Inform 7, a modern programming language for creating text adventures ("interactive fiction" in today's parlance) that run on ported versions of the original Infocom software. Stuck working from home, protests everywhere, wildfires turing the sky orange, a terrible election year.
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