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The Poor Man's 3D Camera (2017)
Each of us have our own giants to face. This is a story about one of my giants.
Over the next 8 months, I finish my other game, take an actual vacation, then, instead of throwing away the Unity prototype like any sane person would, I start rebuilding it in a brand new custom C++ engine. With a little depth buffer bias, a special tag in the G-buffer for back-faces, and a few extra texture taps in the composite shader, I can filter out those pesky lines too: A quick trip to the grimoire to remind myself of the formula, a few incantations in a darkened room with a mirror, and the creature is summoned into GLSL form.
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