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The pressure of success: Citizen Sleeper 2 and the mission to expand RPGs


Success and fame are things I imagine any game developer might want. We live in a world where more games are released e…

| Image credit: Jump Over the Age / Fellow Traveller Damian Martin didn't immediately go for a sequel, as surprising as that might sound now, given Citizen Sleeper's apparent success. And immediately what Damian Martin's mind went to when conceiving it were the kinds of ragtag, ship-and-crew science fiction stories they'd so loved in Firefly, Farscape, Cowboy Bebop and - to use an example I'm sure you'll all aware of - Mass Effect 2. They didn't like, for instance, the idea of Commander Shepard as a character, as "a kind of terrible secret policeman", and there are things about the way the crew are handled that Damian Martin believed deadened them.

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