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The Rules of Programming (2023)
How to Write Better Code The Story of the Rules The Rules of Programming were born of exasperation. I’d spent about a decade running programming teams at Microsoft, then cofounded the video game company Sucker Punch in 1997.
And our magnum opus, Ghost of Tsushima, where gamers play a lone samurai fighting back against the 1274 invasion of Japan. A big part of the recruiting strategy at both Microsoft and Sucker Punch has been hiring smart young programmers, then training them in the ways of professional developers. They represent many of the most important aspects of Sucker Punch engineering culture: the things that we believe have led to our success, the ideas that new coders on the team need to absorb to be effective.
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