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The spirit of Buster Keaton flies again in World of Goo 2
A look at the World of Goo series in the light of World of Goo 2.
I'm not going to pretend to be able to remember where I first encountered each kind, but in the early stages of the new game, I loved the absorbent goo, which formed clear pipes and Bucky Balls and allowed me to draw up oil from one part of the screen and lob it somewhere else, where it might prove more useful. I also sensed huge Buster Keaton energy in the balloon goos, which you can use to send a structure lofting into the sky, or you can just place, in one brilliant level, at points along a sagging bridge to turn it into a triumphant arch. This was the other half of the indie revolution, at least in my simplifying memory: the other side of the coin to Jonathan Blow's Braid with its teasing, tortured, brilliantly simple puzzles.
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