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The state of AI for hand-drawn animation inbetweening
y potential ways to use AI1 (and computers in general) for 2D animation. I’m currently interested in a seemingly conservative goal: to improve the productivity of a traditional hand-drawn full animation workflow by AI assuming responsibilities similar to those of a human assistant.
I’m currently interested in a seemingly conservative goal: to improve the productivity of a traditional hand-drawn full animation workflow by AI assuming responsibilities similar to those of a human assistant. The paper itself cites Virtual Sketching, itself a deep learning based system, as the vectorization tool they used for their own experiments in one of the “ablation studies” (I know it’s idiomatic scientific language, but can I just say that I love this expression? I like “being right” (well, vaguely) about AI not being “general artificial intelligence” but a set of techniques that you need to apply carefully to build a system for your needs, instead of just throwing data into some giant general-purpose black box - this is something I like going on about, maybe more than I should given my level of understanding.
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