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The story of Captain Blood, the Atari ST classic in which you track down and murder your clones, five times


A look at the making of Captain Blood, an intriguing game of missing clones and alien languages.

| Image credit: Phillipe Ulrich/Didier Bouchon Captain Blood's 11-page short story begins not in outer space but on Earth, at the home of unkempt computer programmer and master games player Bob Morlok. A chance encounter with Charles Darwin (stay with me) inspires Morlok to create, within his game, the Ark, a spaceship fitted with an organic onboard computer and his own digital double, Captain Blood. Each species has overarching traits: for example, the long-tongued Izwal are cultured, peaceful and intelligent; the insectoid Yukas are aggressive and not to be trusted; the dreamy, beautiful Ondoyantes are highly attractive to those they admire, horrific monstrosities to those they detest.

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