Get the latest tech news

The story of Phasmophobia: How The Witcher 3 inadvertently saved the ghost-hunting game that sold 25 million copies


We travel to Phasmophobia creator Daniel Knight's house to talk near-misses, life-changing success, the film, and the game's biggest days being yet to come.

But there, in the middle of this picture, is the person who does: Daniel Knight, wearing a dog hair-covered black Phasmophobia t-shirt, brownish utility shorts, forgettable trainers and socks, looking completely at odds with surroundings around him. Phasmophobia was only on a free plan because Knight never expected more than 100 people to concurrently play the game, but within hours, possibly minutes of release, his provider had moved him onto a pay-what-you-use premium package. Watch on YouTube In preparation for this interview, I spoke to a handful of people on the Eurogamer team, and beyond, who'd spent hundreds of hours playing Phasmophobia (if you haven't seen Ian, Aoife and Zoe's many hilarious streams, then you should), and all of them said the same thing: that they'd drifted away from the game.

Get the Android app

Or read this on Eurogamer

Read more on:

Photo of story

story

Photo of ghost

ghost

Photo of copies

copies

Related news:

News photo

The Ghost of Muriel Spark

News photo

Ghost of Yotei Limited Edition: pre-order date, price, release date

News photo

Ghost of Yōtei's lo-fi beats mode sums up the very best and very worst of this very weird series