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The stunning indie game Gris now has a beautiful follow-up about love and loss
Another short and sweet adventure.
They spent around half a year not even thinking about what was next, avoiding words like “Unity” or “sequel.” Eventually, director Conrad Roset, who became a parent during that time, came up with the idea of a similar experience that would introduce a new companion, allowing players to connect with and care for another character. The success of Gris — the game sold more than 3 million copies to date — gave the studio the confidence to both push in these more ambitious directions but also continue to pursue its strengths. It’s something that we had no idea if it would work on Gris.” Neva takes things a step further, with a more direct storyline that covers a number of topics simultaneously — not only the evolving nature of a parental relationship but also overt themes about environmental destruction.
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