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The Tech of Planetary Annihilation: ChronoCam (2013)


Technical deeptime into the unique networking architecture of Planetary Annihilation.

If you aren’t familiar with the project it’s an upcoming real-time strategy game that had a wildly successful kickstarter in August 2012 and just entered beta. The bouncing ball case is trivially solved in our engine by sending a single additional keyframe from the middle of the tick at the moment of impact. It provides all of the features needed for a modern game — patching, matchmaking, server hosting, replay storing, stat tracking, payment processing, etc.

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