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The Unpacking team on why there won't be a sequel, life-changing success, and new game Tempopo
Three years ago, everything was about to change for tiny Australian studio Witch Beam. It was gearing up to launch its …
"We spent a decade pursuing our creative passion while measuring every tiny decision against the possibility of becoming destitute at the end of that road you go down, and that was a difficult time. It's there in the musical harmonies you'll create in your garden soundscape, obviously, but also in the gameplay actions you take, as your bouncing blobs try to help each other overcome puzzles, and in the main character Hannah's journey through the game. Watch on YouTube Mishra actually likens Witch Beam's way of working to an artist's collective, in how the studio's core - the three founders - stays the same, but the collaborators on individual projects change.
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