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The Video Game Industry Is Finally Getting Serious About Player Safety


Harassment, hate, and other social harms feel like an online inevitability, but developers are finally addressing their impact in a meaningful way.

In the most extreme cases, players face violations of privacy and their right to life, for instance, when their private personal information is maliciously shared online for the purpose of intimidation—so-called doxxing. For example, the in the European Union requires gaming companies who operate there to submit public-facing transparency reports about online harms within their spaces and the efficacy of their tools to combat them. In 2025, other game makers will follow suit to support players’ ability to make informed choices about which (of the billions of pieces of) user-generated content is safe and appropriate for them to engage with.

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