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The Witcher 3's director explains why he had to leave CDPR to make his dream vampire RPG: 'We had crazy ideas'
The leader of Rebel Wolves speaks
For PC Gamer magazine's upcoming The Blood of Dawnwalker issue, I flew out to Warsaw to visit developer Rebel Wolves and speak to a number of its key devs, including founder Konrad Tomaszkiewicz: Best-known for being the director of The Witcher 3, one of gaming's greatest ever fantasy RPG experiences. The devs at Rebel Wolves don't appear to be resting on their reputations, either, with the studio looking to evolve the RPG genre in some interesting ways, including a fresh'time as a resource' mechanic, which links every completed quest or task to the passage of time on a day-night cycle. This plays into the game's 'narrative sandbox' approach where gamers will shape their own stories in-game by choosing which quests and tasks they're going to do (and which they are not, as they can't do everything at the same time) in order to take-on and, hopefully, beat the vampire antagonists.
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