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The Zed Debugger Is Here
From the Zed Blog: Over 2,000 developers asked, and we delivered. Debugging in Zed is now a reality—and it's a big leap toward Zed 1.0.
This architecture will make implementing collaborative debugging significantly easier, since the same UI code can be reused across multiplayer sessions—and we only send essential data across the wire, preserving bandwidth. A naive workaround might be to use regular expressions to match variable names between the source code and debugger values, but that quickly breaks down when dealing with scopes, and comments. Through Tree-sitter queries, we can accurately identify variables within the current execution scope, and easily support any language through.scm files without relying on an LSP server to be tightly integrated with a debug adapter.
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