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There's a lot of Dead Cells in The Rogue Prince of Persia
A look at The Rogue Prince of Persia, a new roguelite from the custodians of Dead Cells.
Foregrounds are readable yet still evocative - you can see the strata in stone and the shimmer on the surface of water - and the backgrounds do a decent job of telling the story, as the reckless hero moves from creamy dawn desert light to a ruined city with toppled buildings and wreckage that is still smoking, following an invasion of some kind. Alongside jumping and mantling, the Prince can wall-run and hop from little spars of wood, and the game chains this stuff together beautifully, offering traversal puzzles that, somehow, retain a sense of coherency and authorship despite the procedural scrambling. To get an answer to these questions, I'd need to load up Dead Cells again, and that would inevitably mean losing the rest of the day to it and missing various deadlines and school runs and that sort of thing.
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