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This PlayStation RPG is the game the GDQ tech team hates the most


More like “this game makes me Sad”-ical Dreamers.

There are lots of technical moving parts, from video equipment, to lighting, sound, and stream overlays, to donation trackers that have to be kept running 24 hours a day for a week straight. With all of that going on, I wondered which game out of the thousands that have been run at GDQ throughout its 10-plus-year history the tech team hates the most, and the answer surprised me. Each time a runner playing Chrono Cross goes into and out of the menu, which happens fairly frequently and fast over the course of a roughly six-hour run, the capture card recognizes that change and takes a brief moment to adjust.

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