Get the latest tech news
Total Annihilation Graphics Engine (2012)
For a long time I've wanted to spend some time writing down my recollections of what I did on the TA graphics engine. It was a weird time, ...
So I went back to Ottawa and while I waited for visa paperwork to move to the states I ended up writing Thred which became a whole other story that I'll talk about some other time. It's very similar to what we use for bloom type stuff today which is simply separating the vertical and horizontal elements. Basically the table broke when dealing with the edge and transparency because I didn't have a correct way to represent that.
Or read this on Hacker News