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Turning down Elden Ring's difficulty would "break the game itself", says Miyazaki


FromSoftware's Soulsborne games are notoriously difficult to beat, but creator Hidetaka Miyazaki has said it would "bre…

"Had we taken that approach, I don't think the game would have done what it did, because the sense of achievement that players gain from overcoming these hurdles is such a fundamental part of the experience. "It's true that this distinct type of FromSoft-engineered frustration is an indispensable part of the Souls experience - to hurl yourself repeatedly against a seemingly immovable object until through sheer luck and serendipitous timing, you somehow prevail," it reads. "There is real palpable joy and pride and relief in that - we've all felt it, and with the blessing of hindsight, suddenly all of that failure feels like it was worth it.

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