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I have another new arXiv preprint: “Computational geometry with probabilistically noisy primitive operations”, arXiv:2501.07707, with Mike Goodrich and his s...
I have another new arXiv preprint: “Computational geometry with probabilistically noisy primitive operations”, arXiv:2501.07707, with Mike Goodrich and his student Vinesh Sridhar. The premise of the new preprint is that this primitive could randomly produce the wrong result, with some constant probability, independent of any past errors or successes. We achieve this no-slowdown goal for some problems (like constructing convex hulls) and show that it is not possible for others (like finding closest pairs of points, which has a linear-time conventional algorithm but requires \(\Omega(n\log n)\) noisy primitives).
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