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Two Point Museum review
More frothy management fun with an intriguingly dark heart, you should come for the clowns and cavemen, and stay for the zombie capitalism.
Because these places are museums, you'll be dealing with experts to handle and maintain the exhibits and head off on expeditions to track down new stuff to display, as well as assistants to run stalls, ticket booths and shops, janitors to clean up and fix things when they break, and security guards to empty donation bins and catch thieves when they come climbing out of the toilet or burrowing up from the ground. And because these places are Two Point museums, you're dealing with dinosaur bones and fossilised footprints one moment, and then cave people frozen in blocks of ice, poltergeists from the Gilded Age, terrifying underwater creatures, UFOs and alien moon cheese refiners, onwards and outwards. Knowledge is a measure of how educational each exhibit is, while Buzz is how appealing people find it (and in the charged, crackling space between these two things, you can cup a hand to your ear and hear a hundred thousand real-world curators screaming in the staff room).
Or read this on Eurogamer