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UEVR: An Exploration of Advanced Game Hacking Techniques (2023)
Disclaimer: Most of what is talked about here is not new, and has been used in the security industry for a long time. This article is meant to show how these techniques can be used to locate functions, variables, and structure offsets within games, rather than identify malware.
This method, similarly employed within the realm of security, is a traditional approach used to detect malicious code or, in the context of modding and hacking, locate specific areas within a program’s memory. Engines like Unreal expose many classes and methods to the Blueprint API, however it is far less than Unity, which makes this a much more compelling use case to find non-exposed functions and pieces of data residing within them. The techniques discussed in this article aren’t intended to displace traditional tools such as AOB scanning, which undeniably hold their unique advantages and a place of importance in the hacker’s toolkit.
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