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Understanding 3D Graphics
Terms and concepts useful for starting in 3D design/modeling/graphics.
Matter of fact, reducing data usage while capturing important details becomes the core problem in 3D modeling. The shader is custom code that can use contextual information (like camera, light, and object properties) and additional data (like image textures) to calculate its output. Due to the camera angle, the foul line and dirt boundaries are pixelated while the base edges are crisp.
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