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Union game performers strike over AI voice and motion-capture training
Use of motion-capture actors' performances for AI training is a sticking point.
"Frankly, it’s stunning that these video game studios haven’t learned anything from the lessons of last year—that our members can and will stand up and demand fair and equitable treatment with respect to A.I., and the public supports us in that,” Duncan Crabtree-Ireland, chief negotiator for SAG-AFTRA, said in a statement. "We are disappointed the union has chosen to walk away when we are so close to a deal, and we remain prepared to resume negotiations," a statement offered to The New York Times and other outlets read. The strike lasted 340 days, still the longest in that union's history, and was settled with pay raises for actors while residuals and terms on vocal stress remained unaddressed.
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