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Unity is Killing Its Controversial Runtime Fee
Unity is canceling the Runtime Fee and reverting back to its existing seat-based subscription model, albeit with a price increase for Unity Pro and Unity Enterprise users. From a report: The engine maker introduced the controversial levy around a year ago. Initially, the Runtime Fee sought to charge...
It was a decision that left many users reeling, resulting in a colossal backlash that ultimately forced the company to rework-but not ditch-the policy. A number of high-profile creators lambasted Unity and threatened to ditch the engine over what they felt was a huge betrayal of trust. Unity is now attempting to course correct under the leadership of new CEO Matthew Bromberg, who hopes canceling the Runtime can reestablish a partnership "built on trust."
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