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Unreal Engine 5.4: Epic's latest revision delivers big performance and feature wins


Alex Battaglia investigates Unreal Engine version 5.4. What new additions and improvements are there, and how will games make use of them on PC and consoles?

Alongside technology that sets the groundwork for future iterations of the engine, developer Epic Games is promising substantial performance improvements with better CPU utilisation, potentially solving a common bugbear we've seen on PC and consoles this generation. Given that both budget PCs and consoles tend to have core counts in the six to eight range and an increasing number of Unreal Engine 5 games are coming to market, that's a lot of untapped performance potential. | Image credit: Digital Foundry Despite this progress, even games like Epic's own Fortnite that run on UE 5.4 and use the combination of the automatic asynchronous caching system and a shader compilation step can exhibit issues.

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