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Until Dawn at 10: how Supermassive overcame Sony scepticism and used the science of fear to make a modern horror classic
"There was a big thing where Sony didn't like the game when we released it," Until Dawn creative director Will Byles re…
| Image credit: Will Byles With the narrative groundwork laid, Supermassive turned to renowned horror filmmakers Larry Fessenden and Graham Reznick to develop Until Dawn's initial story outline into a full, and more genre-authentic, script. While Until Dawn's choice and consequence system provided a unique way to manipulate tension, its teen slasher trappings meant Byles – a life-long horror fan - and Supermassive could also delve deep into more traditional cinematic scares. "There's a lot of underlying innuendo [in Until Dawn]," explains Byles, "and there's obviously the scene where Jessica and Mike can both get down to their underwear... but we were very aware of the level of exploitative sexism that can happen inside these kinds of stories [even though that's] part of the point of them, certainly back in the 80s.
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