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Until Dawn's 1.05 update doesn't redeem a disastrous launch
Until Dawn was a mess at launch on PS5, so how has the latest 1.05 patch fixed things - and how does the game fare on PC too? Digital Foundry is on the case.
We've already touched on the disappointing state in which the Until Dawn remake arrived on PS5 back in DF Weekly #183, but how does the narrative horror game fare on PC - and have its rough edges been smoothed out on both platforms with subsequent patches? You'd expect that fixing technical faults and making the game look its best would be of some significance to developer Ballistic Moon and publisher Sony, given that a handful of the studio's staff worked on the 2015 original and there's a major motion picture(and a potential sequel) on the way. Switching over to PC, there's plenty of scalability available in the game's menus, with settings cranking all the way to ultra, a core UE5 feature in the form of virtual shadow maps (VSMs) and better upscaling options including DLSS and FSR3 with frame generation toggles.
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