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Using Wave Function Collapse to solve puzzle map generation at scale


Exploring how Wave Function Collapse (WFC) algorithm solved map generation failures for Logic Islands’ Modern, Minimal, and Yin-Yang rulesets at sizes above 7x7. Learn how proper tile connections and constraints can automatically generate maps satisfying complex puzzle rules.

Examples include simple 2D pixel art, 3D tile models, or tile-based game maps shown in the original algorithm. To briefly discuss Flow Free map generation, since all given node pairs must be connected and all given surfaces must be filled, we actively used constraints in WFC. While traditional backtracking methods slow down exponentially as rules become more complex, WFC could quickly generate large-scale maps with properly configured local constraints.

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