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V Rising makes me wonder: is it time to rethink the survival crafting template?


Is chopping trees really that fun? V Rising makes me wonder whether it's time to rethink the survival crafting formula.

It showed that there was a massive, captive audience for this kind of open-ended, multiplayer, crafting survival thing, and a stampede of other game-making companies rushed to follow it. Years later, there are many really successful games in this area: Ark, Rust, Terraria, Valheim, Palworld, Grounded, The Forest, Enshrouded, Don't Starve, to name a few. To open it up a bit, I felt the same way playing Nightingale recently, which admittedly was a less matured experience than V Rising, because it only just arrived in early access.

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