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VibeSail: A case study in vibe coding a game


There are a lot of people sharing the amazing games they're building on X, so it's hard to pick just one to hone in on, but I'm doing just that today with Vibe Sail. Created by Nicola Manzini, the game was started on February 26th, and like many other vibe

There are a lot of people sharing the amazing games they're building on X, so it's hard to pick just one to hone in on, but I'm doing just that today with Vibe Sail. From here Nicola kept going deeper, adding an onboard camera and improving the physics around the boat tacking movement, along with dialing in things like rudder and sail control. Fast-forward to today and there's now paid advertising live in the game, some pretty clean graphics improvements, and as of yesterday, a multiplayer leaderboard.

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