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Video games and "cathedrals of fire": the eye-widening wonder of Sword of the Sea


Sword of the Sea is a reminder of games' ability to inspire awe like no other medium - just play it for yourself and see.

Having turned his focus to seascapes in Abzû and forests in The Pathless, Nava is back rendering deserts with virtuoso aplomb: great orange-burned landscapes whose particles shimmer and sparkle in the pristine sunshine. Image credit: Giant Squid / Eurogamer A little way into Sword of the Sea, the twinkling sand dunes make way for snowy mountains: essentially, the game turns into a new age SSX. Nava junior would go on family pilgrimages to Europe to find particular Caravaggio paintings; they would hop between museums, ancient ruins, and basilicas, spaces that either deliberately or inadvertently express a sense of awe.

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