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Video passthrough for mixed reality headsets should be studied more | Stanford researchers
Are you looking to showcase your brand in front of the gaming industry’s top leaders? Learn more about GamesBeat Summit sponsorship opportunities here. Virtual reality headsets are notorious for making many people who try them nauseous. The mixed reality headsets with video passthrough — which allow you to see through a goggles screen to the […]
Apply to speak here As technology giants such as Apple and Meta spearhead the production of headsets designed to immerse users in mixed reality experiences, the paper sheds light on the psychological ramifications of relying on these devices for extended periods. Besides Bailenson, the authors include Brian Beams, James Brown, Cyan DeVeaux, Eugy Han, Anna C. M.Queiroz, Rabindra Ratan, Monique Santoso, Tara Srirangarajan, Yujie Tao and Portia Wang. It may be difficult to imagine the world portrayed by the movie Ready Player One, where everyone emulates George Stratton, Thad Starner, and Steve Mann, wearing headsets all day long in their public and private lives.
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