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Vision Pro has the same effective resolution as Quest 3... Sometimes?


Preface This article is a partial-rebuttal/partial-confirmation to KGOnTech’s Apple Vision Pro’s Optics Blurrier & Lower Contrast than Meta Quest 3, prompted by RoadToVR’s Quest 3 Has Higher Effective...

For static images and your average app dev, at best I think it might be possible to sharpen or otherwise filter lower mipmap levels to ensure that the linear blurring doesn’t inadvertently reach the virtual monitor while at awkward distances. For the most part however, it’s worth keeping in mind that mipmapping may interfere with visual clarity at some distances, but even a partially-mipmap-blended image will likely benefit from temporal information the eyes are able to gather–by virtue of not sitting exactly still and headlocked to the virtual screen. The Apple Vision Pro, due to its absurdly low framebuffer resolution of 1920x1824 (and no supersampling), is especially prone to half-res mipmap levels getting partially blended into virtual monitors/windows when they are rendered, possibly resulting in blurrier text in some circumstances.

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