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Visions of Mana preview: A faithful reimagination of a classic
After a break of more than 15 years, Visions of Mana is hoping to inject new life into the legendary RPG franchise.
And with the Mana franchise having made the jump to action-orientated gameplay (instead of turn-based) way before mainline Final Fantasy games did, Visions’ assortment of speedy combo-based attacks, spells and class strikes (which are sort of like limit breaks) are a great fit. My only small complaint is that with Square also bringing back the concept of three-person parties, things can get kind of hectic when you’re trying to keep tabs on people performing multi-hit combos against large groups of foes. Oyamada told me that not only does this system act as a nod toward players familiar with the franchise, it also serves as an important accessibility tool that makes it easy to switch items and plan your attacks in the heat of battle.
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