Get the latest tech news

VKD3D 1.12 Released With Support For Directly Outputting SPIR-V & D3D Shader Assembly


While VKD3D-Proton that is bundled with Valve's Steam Play (Proton) is the most common source for mapping Direct3D 12 over the Vulkan API for Windows games on Linux, Wine's VKD3D upstream continues to be developed

While VKD3D-Proton that is bundled with Valve's Steam Play (Proton) is the most common source for mapping Direct3D 12 over the Vulkan API for Windows games on Linux, Wine's VKD3D upstream continues to be developed. First, VKD3D's High-Level Shading Language (HLSL) compiler is now able to directly output SPIR-V intermediate representation as well as Direct3D shader assembly. Lastly is a rather varied assortment of bug fixes and performance optimizations for bettering this Direct3D support atop Vulkan.

Get the Android app

Or read this on Phoronix

Read more on:

Photo of Support

Support

Photo of vkd3d

vkd3d

Related news:

News photo

How to use I2C devices in (Apache) NuttX: Adding support for an I2C device

News photo

Generalizing Support for Functional OOP in R

News photo

AlmaLinux 8.10 Released With Support Re-Enabled For Some Older Hardware