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VKD3D 1.15 Released With Better Tessellation Shader Support
VKD3D 1.15 is out today as the newest version of this upstream Wine project for implementing the Microsoft Direct3D 12 APIs atop the Vulkan API for better Windows gaming on Linux and other D3D12 workloads on Linux or macOS when paired with MoltenVK.
VKD3D 1.15 brings more complete support for tessellation shaders within its HLSL compiler, improved function overload resolution, and various bug fixes. Most Linux gamers though are relying on VKD3D-Proton as the Valve/CodeWeavers downstream of VKD3D with further improvements to benefit Steam Play (Proton) gaming. More details on VKD3D 1.15 via WineHQ.org GitLab.About The AuthorMichael Larabel is the principal author of Phoronix.com and founded the site in 2004 with a focus on enriching the Linux hardware experience.
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