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VKD3D-Proton Has Been Working On Emulating D3D12 Work Graphs, But The Tech Disappoints


Back in March for GDC, Microsoft excitingly announced the official releases of Direct3D 12 Work Graphs for 'enabling new types of GPU autonomy' for allowing more rendering work to be offloaded to the GPU

Hans-Kristian Arntzen as the VKD3D-Proton maintainer at Valve published documentation today on the implementation of D3D12 Work Graphs for this important piece of Proton that powers Steam Play. - Comparison test cases against ExecuteIndirect (which show EI being worse) do not effectively leverage that functionality, as noted by Hans-Kristian nearly six months ago Before anyone else tries to jump on the Work Graph hype train, I think we owe it to ourselves to thoroughly interrogate this new paradigm and make sure it provides the value that everyone expects."

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