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VR Design Unpacked: The secret to Beat Saber's fun
Our series Inside XR Design highlights and unpacks examples of great XR design. Today we’re looking at Beat Saber (2019) and why its most essential design element can be used to make great VR games that have nothing to do with music or rhythm. Editor’s Note: It’s hard to believe Beat Saber was first released in Early Access seven …
Thanks to this approach, the game can adjust the intensity the player feels by varying the number, position, and speed of blocks that must be made. And when it comes to attacking, players can squeeze in hits wherever they can until an enemy’s shield is broken, which then opens an opportunity to deal a bunch of damage. Swinging in wide arcs and along particular angles deals the most damage and makes you move in a way that feels really powerful and confident.
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