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Vulkan 1.4.311 Released With New Extension For BFloat16


The Vulkan 1.4.311 specification update is out today with a handful of issues resolved with various clarifications and other subtle refinements

The Vulkan 1.4.311 specification update is out today with a handful of issues resolved with various clarifications and other subtle refinements. In particular, Connor Abbott and Mike Blumenkrantz of Valve's Linux graphics team worked on VK_EXT_fragment_density_map_offset. VK_KHR_shader_bfloat16 was worked on by AMD, NVIDIA, Arm, Google, Qualcomm, Imagination, and Intel engineers for allowing BFloat16 support within shaders in conjunction with the SPIR-V SPV_KHR_bfloat16 extension.

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