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Vulkan 1.4.324 Adds Experimental AMD Extension To Help With Ray-Tracing


Vulkan 1.4.324 is out today as the first Vulkan API specification update in two weeks with a variety of clarifications/corrections plus a new extension from AMD.

Dense Geometry Format "DGF" was developed by AMD as a means of compressing triangle meshes for more efficient hardware ray-tracing. AMD also maintains the DGF SDK as part of GPUOpen and is fully open-source software. There is also this blog post from earlier in the year covering more about Dense Geometry Format for helping the AMD ray-tracing efforts.

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