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Vulkan Tutorial
A tutorial that teaches you everything it takes to render 3D graphics with the Vulkan API. It covers everything from Windows/Linux setup to rendering and debugging.
This new interface allows you to better describe what your application intends to do, which can lead to better performance and less surprising driver behavior compared to existing APIs like OpenGL and Direct3D. Next, we'll set up the development environment with the Vulkan SDK, the GLM library for linear algebra operations and GLFW for window creation. After you've gone through the ritual of drawing your very first Vulkan powered triangle onscreen, we'll start expanding the program to include linear transformations, textures and 3D models.
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