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Warhammer 40K: Space Marine 2 delivers maximum Warhammer to glorious effect
Eurogamer has played an early slice of Warhammer 40K: Space Marine 2, and we've come away impressed with its grim, gothic fantasy action.
You grab a weapon and a sidearm and choice of knife, power sword or chainsword - you know full well what you're picking here - then you clunk through more gothic corridors, a gate slides shut behind you and, in the most 40K moment of all, find yourself immediately overwhelmed by a swarm of Tyrannids without so much as a "press B to crouch" in preparation. Executing enemies refills one of your shield bars, offering a nice modern Doom-like cycle of using offensive moves as a defensive tool - suddenly, lower health means you're actually on the hunt for heavies to kill, as they're easier to tee up for the finisher. Standard troubleshooting issues for other causes, such as moving the game to my fastest NVMe SSD drive, for example, didn't fix it, and it was at its worst when a lot of first-time effects were onscreen at once - though fair warning, I'm no tech expert here, and things can of course change as we get closer to launch.
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