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Warner Bros. Games' hellish decade offers a valuable lesson to gaming's power brokers: sometimes, you've nobody to blame but yourselves


Warner Bros. awful mismanagement of Monolith, Rocksteady and more is a reminder that ultimately, this industry's woes come from people, not market conditions.

Image credit: Warner Bros. Games Rocksteady, one of WB's other main jewels, likewise spent eight and a half years spinning its tail between the wonderful Batman: Arkham Knight and not-so-wonderful Suicide Squad: Kill the Justice League, another unforced error from upper management. Discovery's current CEO - who's arguably most famed for the decision to write off the completed Looney Toons film Coyote vs Acme to save money on tax rather than releasing it - mentioned a drive "to include more always on gameplay through live services, multiplatform and free-to-play extensions, with the goal to have more players spending more time on more platforms." Warner Bros. Games' list of published titles includes three mobile efforts since 2019 - Lego Star Wars Battles, from TT Odyssey; Harry Potter: Magic Awakened from NetEase; and Mortal Kombat: Onslaught from NetherRealm - none of which seem to feature WB San Diego on development.

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