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Weathering Software Winter (2022)


software winter This is a blog post based on a transcript of a talk by Devine on November 26th 2022. Watch the video version on (YouTube).

It did not take long for bigots of all sorts to come out and lament the good old days of the conference and soon the chatroom was ablaze with some pretty vile things against trans people, this went on for hours without intervention, the usual. These islands are covered with beautiful lush forests, they require rain and sun, that's all, then there's us sharing that same space, busy lifting a smartphone in a Ziploc bag up the mast to try and get one bar of signal to update Xcode, which at the time was 11 gigs. The projects that we made in the past on the Apple stack, Electron, or on Unity3D, also had a lifespan of three to four years, but games like Super Mario, as well as others produced in that era, are still playable today.

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