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What have we learned from Perfect Dark's gameplay reveal trailer?
John Linneman investigates the Perfect Dark reveal trailer - what can we learn about its tech, including details about its UE5 implementation?
The art of the reveal is a difficult thing - and in our current industry, most publishers prefer trailers packed with pre-rendered CGI or snippets captured across the game. Watch on YouTube Instead, The Initiative has opted to build a game that integrates elements of immersive sims with first-person parkour not unlike Mirror's Edge. Of course, given the length of the actual gameplay in the trailer, there's not much more to glean at the moment - though I will mention that I'm a big fan of the sound that they've crafted thus far, with the voice acting and music all having great potential.
Or read this on Eurogamer