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What I Learned Failing to Finish a Game in 2024
Here’s a breakdown of my year in game dev, the challenges I faced, and the key takeaways that’ll shape my 2025 projects.
I tackled three projects: a multiplayer turn-based RPG (Kinship), a puzzle simulation game (ClarityCorp), and a co-op side-scroller shooter (no name yet). It was apparent early on in my research that targeting a turn based system would make multiplayer slightly easier, as you do not have to deal with too many synchronization issues and lag compensation. Again leaning on the amazing Glenn Fielder and other online resources it was not too hard to get an early proof of concept up and running, where multiple people can join a game and progress through a level.
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