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What I learned talking to BioWare about Dragon Age: The Veilguard


I was fortunate enough to play Dragon Age: The Veilguard for several hours recently, exploring multiple missions and tr…

But here I want to cobble together some of the things I learned while interviewing co-game director John Epler, and taking part in a group Q&A with other lead developers working on the game. The team has been iterating on ideas ever since Inquisition add-on Trespasser came out, "But in terms of the actual game as you're seeing it now, as it's shaped today, I'd say four years," John Epler tells me. It's actually something that began with Dragon Age: Origins many years ago, as Morrigan and a desire for blood magic led me off my normal goodie-two-shoes path and somewhere darker altogether.

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